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Winter Turning Wings Of Fire 7
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Author : Tui T. Sutherland
language : en
Publisher: Scholastic Inc.
Release Date : 2015-06-30
Winter Turning Wings Of Fire 7 written by Tui T. Sutherland and has been published by Scholastic Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-30 with Juvenile Fiction categories.
The New York Times and USA Today bestselling series soars to even greater heights with a new prophecy and five new dragonets ready to claim their destiny! Daring mission... or deadly mistake?Winter has been a disappointment to his royal IceWing family his whole life. When his sister, Icicle, runs away from Jade Mountain Academy, fleeing terrible crimes and possibly planning to commit more, Winter knows that they both need a second chance to make things right -- if only he can find her. Winter's new clawmates, Moon, Qibli, and Kinkajou, won't let him make this dangerous journey alone. They don't seem to understand that IceWings, the most superior of all dragon tribes, can fix their own problems. When their search leads the dragonets straight into Queen Scarlet's vicious talons, Winter is grateful to have some help. But even the bravest dragons can't follow him to the Ice Kingdom, where he'll have to face the greatest threat of all: his own family.
Master Builder Roblox
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Author : Triumph Books
language : en
Publisher: Triumph Books
Release Date : 2017-07-15
Master Builder Roblox written by Triumph Books and has been published by Triumph Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-15 with Computers categories.
Driven by smart leadership and the constant evolution of computing hardware and software, Roblox has seen a surge in users over the past year. The company has shrewdly positioned itself as a powerful and flexible sandbox game, one which allows users to not only create their own structures, environments, and games, but also encourages them to come together socially and interact collectively. Roblox even gives kids a way to make real money on their creations!Master Builder Roblox: The Essential Guide provides users an exciting jumpstart into the fascinating, dynamic world of Roblox, and helps guide kids towards a fun and fulfilling experience. Main topics include an introduction to the world, a tour of the coolest and most popular games within the game, a quick-start guide on how to build, and an overview of the Roblox Studio Tabs--the toolbox for developing content in the game. Along with the essential content to help beginners dive into Roblox like pros, dozens of full-color gameplay photos will help readers navigate the grand world of Roblox and get them mastering and creating their own Roblox games in no time!
Classic Traveller
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Author : Marc Miller
language : en
Publisher:
Release Date : 2021-12-30
Classic Traveller written by Marc Miller and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-30 with categories.
The Practice Of System And Network Administration
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Author : Thomas A. Limoncelli
language : en
Publisher: Addison-Wesley Professional
Release Date : 2016-10-25
The Practice Of System And Network Administration written by Thomas A. Limoncelli and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-25 with Computers categories.
With 28 new chapters, the third edition of The Practice of System and Network Administration innovates yet again! Revised with thousands of updates and clarifications based on reader feedback, this new edition also incorporates DevOps strategies even for non-DevOps environments. Whether you use Linux, Unix, or Windows, this new edition describes the essential practices previously handed down only from mentor to protégé. This wonderfully lucid, often funny cornucopia of information introduces beginners to advanced frameworks valuable for their entire career, yet is structured to help even experts through difficult projects. Other books tell you what commands to type. This book teaches you the cross-platform strategies that are timeless! DevOps techniques: Apply DevOps principles to enterprise IT infrastructure, even in environments without developers Game-changing strategies: New ways to deliver results faster with less stress Fleet management: A comprehensive guide to managing your fleet of desktops, laptops, servers and mobile devices Service management: How to design, launch, upgrade and migrate services Measurable improvement: Assess your operational effectiveness; a forty-page, pain-free assessment system you can start using today to raise the quality of all services Design guides: Best practices for networks, data centers, email, storage, monitoring, backups and more Management skills: Organization design, communication, negotiation, ethics, hiring and firing, and more Have you ever had any of these problems? Have you been surprised to discover your backup tapes are blank? Ever spent a year launching a new service only to be told the users hate it? Do you have more incoming support requests than you can handle? Do you spend more time fixing problems than building the next awesome thing? Have you suffered from a botched migration of thousands of users to a new service? Does your company rely on a computer that, if it died, can’t be rebuilt? Is your network a fragile mess that breaks any time you try to improve it? Is there a periodic “hell month” that happens twice a year? Twelve times a year? Do you find out about problems when your users call you to complain? Does your corporate “Change Review Board” terrify you? Does each division of your company have their own broken way of doing things? Do you fear that automation will replace you, or break more than it fixes? Are you underpaid and overworked? No vague “management speak” or empty platitudes. This comprehensive guide provides real solutions that prevent these problems and more!
Unreal Engine Game Development Cookbook
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Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-10-30
Unreal Engine Game Development Cookbook written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-30 with Computers categories.
Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine About This Book Explore the quickest way to tackle common challenges faced in Unreal Engine Create your own content, levels, light scenes, and materials, and work with Blueprints and C++ scripting An intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework Who This Book Is For This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required. What You Will Learn Discover editor functionalities for an in-depth insight into game design Develop environments using terrain for outdoor areas and a workflow for interiors as well using brushes Design various kinds of materials with unique features, such as mirrors and glows Explore the various ways that lighting can be used in the engine Build various level effects using Blueprints, Unreal's visual scripting system Set up a development environment and develop custom functionality with C++ for your games Create healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG Editor Package and create an installer to get your project out into the world In Detail Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering. This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you'll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published. Style and approach This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.
Game Development Patterns And Best Practices
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Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-04-27
Game Development Patterns And Best Practices written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-27 with Computers categories.
Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce you to the pattern, and show you how the pattern will resolve the situation.
Unity 2020 Mobile Game Development
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Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-08-21
Unity 2020 Mobile Game Development written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-21 with Computers categories.
A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset Key FeaturesCreate, deploy, and monetize captivating and immersive games on Android and iOS platformsTake your games into the real world by adding augmented reality features to your mobile projectsKick-start your mobile game development journey with step-by-step instructions and a demo game projectBook Description Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games. What you will learnDesign responsive user interfaces for your mobile gamesDetect collisions, receive user input, and create player movements for your mobile gamesCreate interesting gameplay elements using inputs from your mobile deviceExplore the mobile notification package in Unity game engine to keep players engagedCreate interactive and visually appealing content for Android and iOS devicesMonetize your game projects using Unity Ads and in-app purchasesWho this book is for If you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but is not mandatory.
Go H Ck Yourself
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Author : Bryson Payne
language : en
Publisher: No Starch Press
Release Date : 2022-01-18
Go H Ck Yourself written by Bryson Payne and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-18 with Computers categories.
Learn firsthand just how easy a cyberattack can be. Go Hack Yourself is an eye-opening, hands-on introduction to the world of hacking, from an award-winning cybersecurity coach. As you perform common attacks against yourself, you’ll be shocked by how easy they are to carry out—and realize just how vulnerable most people really are. You’ll be guided through setting up a virtual hacking lab so you can safely try out attacks without putting yourself or others at risk. Then step-by-step instructions will walk you through executing every major type of attack, including physical access hacks, Google hacking and reconnaissance, social engineering and phishing, malware, password cracking, web hacking, and phone hacking. You’ll even hack a virtual car! You’ll experience each hack from the point of view of both the attacker and the target. Most importantly, every hack is grounded in real-life examples and paired with practical cyber defense tips, so you’ll understand how to guard against the hacks you perform. You’ll learn: How to practice hacking within a safe, virtual environment How to use popular hacking tools the way real hackers do, like Kali Linux, Metasploit, and John the Ripper How to infect devices with malware, steal and crack passwords, phish for sensitive information, and more How to use hacking skills for good, such as to access files on an old laptop when you can’t remember the password Valuable strategies for protecting yourself from cyber attacks You can’t truly understand cyber threats or defend against them until you’ve experienced them firsthand. By hacking yourself before the bad guys do, you’ll gain the knowledge you need to keep you and your loved ones safe.
Stars Without Number Perfect Bound
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Author :
language : en
Publisher:
Release Date : 2010-11-21
Stars Without Number Perfect Bound written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-21 with categories.
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
Python For Kids
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Author : Jason R. Briggs
language : en
Publisher: No Starch Press
Release Date : 2012-12-12
Python For Kids written by Jason R. Briggs and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-12 with Computers categories.
Python is a powerful, expressive programming language that’s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that’s no fun for anyone. Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side. Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"—a platform game with jumps, animation, and much more. As you strike out on your programming adventure, you’ll learn how to: –Use fundamental data structures like lists, tuples, and maps –Organize and reuse your code with functions and modules –Use control structures like loops and conditional statements –Draw shapes and patterns with Python’s turtle module –Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. For kids ages 10+ (and their parents) The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi!